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I'm not running defense for companies here I just want to try and correct some misconceptions to the best of my ability. You don't get that with leaks of the same material, which can make naturally messy projects look much worse off than they actually are. Devs and artists could head off incorrect assumptions and ultimately tell us way more about the game. We'd get better footage, for one, which would change how the game is perceived and let the people in the know direct the conversation. We'd be having a totally different conversation if Rockstar had released similar footage itself and framed it as a pre-alpha look at the next GTA. Whether it's a spotty report on an unannounced game, or a video of a build that doesn't represent a final game, leaks inevitably lack context.
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The misunderstandings around this process reiterate why these leaks are bad.
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To go back to the house analogy, you can have the paint ready, buckets and buckets of it, but keep it in storage until the time is right. And even after devs have decided on a style, roughed out environments, iterated on characters, and so on, those assets may not be added to the latest build for a while. Early art is typically a proof-of-concept mock-up, or a placeholder that sees huge changes later on. As many developers have explained while pointing to their own early builds, graphics are often one of the last parts of a game to be finalized, at least in terms of the build that will be shipped. You can say roughly the same thing about a game that's still in production.